Portfolio
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Thanks for your interest in my portfolio! 😍
Current Roles
Head of Engineering Aug 2018 – Present
Hatch Entertainment
Hatch is a cloud gaming service that offers a completely new paradigm how gamers interact and consume content together with your friends and family across multiple platforms. Hatch is also proactively ramping up its presence in e-sports with strong collaboration with our partners to bring the casual angle into mainstream e-sports.
At Hatch, I am responsible for everything in relation to R&D and Technology categorised under the following teams / functions:Hatch is a cloud gaming service that offers a completely new paradigm how gamers interact and consume content together with your friends and family across multiple platforms. Hatch is also proactively ramping up its presence in e-sports with strong collaboration with our partners to bring the casual angle into mainstream e-sports.
❏ Cross platform client technology
❏ Backend technology (various micro-services and tooling driving the content pipeline from submission to go live) and related infrastructure features
❏ Quality Assurance (both manual as well as automation)
❏ Most importantly: The streaming technology and SDK which remains to the heart of Hatch service.
❏ What You Want Is What You Get was started as a proprietorship for consulting educational institutions, startups and non-profit regional development companies.
❏ After 2 years, we also moved into product development. I function as the Product Owner responsible for product vision, product design as well as project management.
Key Accomplishments:
❏ Advised 5 startup projects from pre-production to soft launch
❏ Recruited, managed and operated a 100% remote development team together 2014-2018
❏ Shipped our first mobile product (Moose Force) with a small team working on weekends
❏ Reached Rank 36 (Top 50 Games on SlideDB) out of 24491 total games live on the platform
Director / Consultant Aug 2012 – Present
WYWIWYG❏ What You Want Is What You Get was started as a proprietorship for consulting educational institutions, startups and non-profit regional development companies.
❏ After 2 years, we also moved into product development. I function as the Product Owner responsible for product vision, product design as well as project management.
Key Accomplishments:
❏ Advised 5 startup projects from pre-production to soft launch
❏ Recruited, managed and operated a 100% remote development team together 2014-2018
❏ Shipped our first mobile product (Moose Force) with a small team working on weekends
❏ Reached Rank 36 (Top 50 Games on SlideDB) out of 24491 total games live on the platform
Guest Lecturer Aug 2017 - Present
Subjects:
a) Agile Project Management
b) Agile Product Management
c) Minimal Viable Product #MVP
d) Rapid Prototyping
Audience size: 40
Responsibilities:
❏ Designing custom training material for experienced professionals coming from a broad spectrum of industry verticals and background
❏ Forcing them to divorce Waterfall and getting them married to Agile Manifesto
❏ Conducting lectures, training sessions, crash courses, workshops and team building exercises
Focus Topics:
❏ Gathering requirements from different sources
❏ Listening to Customer pain points & Defining Voice of Customer - VoC framework
❏ Customer/Stakeholder/Expectation Management
❏ DOs and DON'Ts for running a successful Agile Project
❏ Product planning, Backlog maintenance and grooming
❏ Roadmapping - Short term, Mid term and long term
❏ Velocity tracking - Burnups and Burndowns
❏ Drafting Go-to-Market plan
❏ Writing Product Specifications, Epics, User Stories, User Personas, Use cases
❏ Scoping techniques to prevent Feature Creep
❏ Defining Product Processes and production pipeline
❏ Managing Agile Products with test driven development and continuous deployment models
❏ Introduction to various tools like Hansoft, Trello, Favro, Jira, Zenhub & Clubhouse
❏ Portfolio building : Tips and tricks to secure a job in Games and IT industry
Agile Methodologies: #Scrum #Kanban #Scrumban #OKRs.
Investor May 2018 - Present
Sharetribe provides the easiest way to create your own marketplace.
Sharetribe Go & Sharetribe Flex make it easy for anyone to create and manage their own peer-to-peer marketplace.
Hashtag: #bettersharing
Sharetribe Go & Sharetribe Flex make it easy for anyone to create and manage their own peer-to-peer marketplace.
Shareholder Mar 2017 - Present
Unity3D is most popular game engine in the game dev community
Previous Roles
Process and Product Manager Nov 2017 – Jul 2018
Callstats I/O
See what is happening, in real-time.
Keep track of the quality of experience in your WebRTC service. Callstats.io keeps track of everything in real-time, making sure you have the latest information.
Responsibilities:
❏ Management of Fullstack products for an array of cloud services for real-time WebRTC monitoring and analytics
❏ Stakeholder and expectation management
❏ Macro and Micro process management to align Stakeholders, Customers, UX & Engineering
❏ Identifying bottlenecks in production pipeline & resolving them to improve velocity
❏ Rollouts of new process to keep burnup steady
Keep track of the quality of experience in your WebRTC service. Callstats.io keeps track of everything in real-time, making sure you have the latest information.
Responsibilities:
❏ Management of Fullstack products for an array of cloud services for real-time WebRTC monitoring and analytics
❏ Stakeholder and expectation management
❏ Macro and Micro process management to align Stakeholders, Customers, UX & Engineering
❏ Identifying bottlenecks in production pipeline & resolving them to improve velocity
❏ Rollouts of new process to keep burnup steady
Product Manager Aug 2017 - Oct 2017
Zalando SE
Managing Fullstack products based on microservices architecture to build a knowledge graph of "Fashion Entities".
Keywords include:
❏ Nakadi (Kafka)
❏ Elasticsearch
❏ Kibana
❏ Datomic
❏ Cloud Services
❏ Product & process planning and roadmapping
❏ Offshore collaboration and stakeholder management
Managing Fullstack products based on microservices architecture to build a knowledge graph of "Fashion Entities".
Keywords include:
❏ Nakadi (Kafka)
❏ Elasticsearch
❏ Kibana
❏ Datomic
❏ Cloud Services
❏ Product & process planning and roadmapping
❏ Offshore collaboration and stakeholder management
Technical Product Manager Sep 2014 - Jan 2017
Unity Technologies
❏ Led a team of highly technical client and fullstack engineers.
❏ Ownership and responsibility for multiple cloud services with distributed architecture. Every service comprised of a client, a backend and a dashboard component for configuration.
❏ Client was built with C#, C++, Objective-C (for iOS) & Java (for Android). The backend was built with Go-lang, Apache Kafka, Cassandra & REST APIs.
❏ Defining KPIs, product specifications, VoC framework and ensuring the products are aligned with executive vision.
❏ Although Unity has an empowered culture, there were usual project and stakeholder management duties.
Key Accomplishments:
❏ Managed one of the key accounts - Google Play Game Services @ Google
❏ Led multiple products from concept to delivery
❏ Ownership and responsibility for multiple cloud services with distributed architecture. Every service comprised of a client, a backend and a dashboard component for configuration.
❏ Client was built with C#, C++, Objective-C (for iOS) & Java (for Android). The backend was built with Go-lang, Apache Kafka, Cassandra & REST APIs.
❏ Defining KPIs, product specifications, VoC framework and ensuring the products are aligned with executive vision.
❏ Although Unity has an empowered culture, there were usual project and stakeholder management duties.
Key Accomplishments:
❏ Managed one of the key accounts - Google Play Game Services @ Google
❏ Led multiple products from concept to delivery
Product: Read more
Developer Relations Engineer
❏ Supporting the Business Development team from pre-sales→integration→production❏ Supporting Development Team with issue reporting, backend hacks and bug management
❏ Pitching to & on-boarding customers providing in-depth technical details of our products
❏ Technical documentation
❏ Coordinating with offshore Technical Support and Account teams in US, Japan and Korea
Key Accomplishments:
❏ Reduced Incoming ticket volumes by 60% and Response Time by 35%
❏ Drafted technical support framework, hired and trained new recruits
❏ Got promoted to technical product management after only 9 months of serving the company
Products: Everyplay & Unity Ads
Fantastec Ltd
Fantastec developed premium / freemium / subscription based mobile edutainment applications for both B2C and B2B markets. Since it was a startup, I played a dual role of Lead Programmer and Project Manager.
❏ Project & product planning, budgeting and recruiting
❏ Defining processes and production pipeline (Tools, Automation, Plugins & relevant documentation)
❏ Project & team management - Training, mentoring and supervising team
❏ Code Architecture, Code Reviews, Repository Management, Design
Key Accomplishments:
❏ Managed and shipped 6 products / 40+ SKUs from concept to launch.
❏ Managed 3 different B2B accounts in US and Asia
Fantastec developed premium / freemium / subscription based mobile edutainment applications for both B2C and B2B markets. Since it was a startup, I played a dual role of Lead Programmer and Project Manager.
❏ Project & product planning, budgeting and recruiting
❏ Defining processes and production pipeline (Tools, Automation, Plugins & relevant documentation)
❏ Project & team management - Training, mentoring and supervising team
❏ Code Architecture, Code Reviews, Repository Management, Design
Key Accomplishments:
❏ Managed and shipped 6 products / 40+ SKUs from concept to launch.
❏ Managed 3 different B2B accounts in US and Asia
Products:
Lecturer Jan 2013 – Oct 2013
KyAMK
❏ Working as a Lecturer in game development and production
❏ Mentoring/supervising thesis projects and startup spinoffs
❏ Curriculum planning & arranging industrial training placements
❏ Lecturing in game development and production
❏ Supervising project work and industrial training
❏ Travelling to conferences, public speaking, negotiating cooperation with foreign academic institutes
KAMK
❏ Architecture and development of a cross-platform (PC, iOS, Android) game engine called Kajak3D
❏ Attending conferences, public speaking, negotiating cooperation with foreign institutes
❏ Mentoring students and supervising projects in Kajak Game Development Lab
❏ New project design and documentation for funding programs
Key Accomplishment:
❏ Won Open Source Software World Challenge in 2011
❏ Working as a Lecturer in game development and production
❏ Mentoring/supervising thesis projects and startup spinoffs
❏ Curriculum planning & arranging industrial training placements
Project Specialist Dec 2012 – Oct 2013
KSAO❏ Lecturing in game development and production
❏ Supervising project work and industrial training
❏ Travelling to conferences, public speaking, negotiating cooperation with foreign academic institutes
Principal Engine Programmer Mar 2011 - Sep 2012
❏ Architecture and development of a cross-platform (PC, iOS, Android) game engine called Kajak3D
❏ Attending conferences, public speaking, negotiating cooperation with foreign institutes
❏ Mentoring students and supervising projects in Kajak Game Development Lab
❏ New project design and documentation for funding programs
Key Accomplishment:
❏ Won Open Source Software World Challenge in 2011
Programmer Oct 2007 - Jan 2011
Gusto Games, United Kingdom
(Worked with Codemasters and Freestyle Games (now: Ubisoft Leamington) during this period on various projects)
Generalist programmer handling architecture, design and development of UI, AI, animations, gameplay and compliance.Key Accomplishments:
❏ Transformed the 2D UI framework of Proteus (Gusto's proprietory game engine) to support 3D objects and animations.
❏ Shipped 6 products / 12+ SKUs on Wii, Xbox 360, PS3 and PC from concept to Gold Master